Thursday 9 February 2012

Building The Antagonist Cont.

By following the shape of the rig, I created the legs out of spheres, and scaled them to be longer and thinner.



The claws also started as spheres, but a little more vertex manipulation was involved to make them look better.


With the crab's right side of legs and claw done, they were attached to the body. This caused the symmetry modifier to apply to them too, completing the shape of the crab. Some soft selection was used to make a few lumps on the crab's back to give him more character.


And, relevant to the story, I modelled a top hat, starting with a cylinder and extruding some faces. I modelled the top hat before the bird because the hat needed to be scaled to both the crab and bird, as they will both need to wear it without it being over / undersized.

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