However, what I have done it got the character moving properly within the basic walking animation of the rig.
It is quite a fast walk here, but that's just a case of extending the time scale. This was achieved by applying a path constraint to a dummy box. The crab mesh and rig was then set to walk within this dummy box.
I think I am at a good stage with this module because I have my story set out, the majority of the modelling done and made a start with the animation, Although I haven't started much with the morpher for facial expressions, I am confident that I can get it to work without too much trouble due to work with it on previous modules.
To attache the eyes, you need to use the Link tool on the tool bar and link them to the hub bone.
ReplyDelete