Since I haven't done a sizeable blog entry recently, here is a token screenshot of me getting on with some animating.
This shows the fully rigged 'Crabs' character picking up the tophat. A look-at constraint has been used to guide the eyes around throughout the animation including this scene.
All of the techniques I have used in the animation should be covered under previous blog posts. These include but are not limited to;
Keyframe animation of pupils by increasing the sphere's hemisphere, bones in the Seagull, eyes using the look-at constraint and various scene objects e.g. the top hat.
Character Animation Toolkit techniques such as binding 'Crabs' to a dummy helper and giving it a path constraint to follow a line across the scene, making the walking motion.
Basic camera movements.
Just over half the scenes are fully rendered now and placed in a Premiere Pro project file, so I'm confident this will be done with soon, with plenty of time left for tweaking if my other module's workload allows.
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